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Sunday, 3 June 2018

Final Project - Complete





I got ideas from my own imagination but I needed the texturing video to help me figure out how to texture my character. My ideas for the project were that my character would be a warrior style character, but then I decided to add a little inspiration from assassins creed to my character as well as have him be part demon.

On May, Friday 18, I started working on the upper body till the Tuesday 22. From the 23 to 26, I was working on the legs and feet and arms. on the27 to the 29, I was working on the hands, head and mask. on the 30th, I was working on the energy orbs, the clothing and the weapon and sheath. from May 31st to June 3rd I was working on the texturing.

I would like you to mark my characters modeling out of 25, the texturing out of 10 and the rigging out of 5.

Sunday, 27 May 2018

Final Project Proposal

I am planning on modelling a warrior style character with a sheathed weapon on his back using blendor as my program of choice. The resources that I will be using is my brain. All the ideas will be my own creativity. The whole project will be worked on both at school and at home. For the first week, I am planning on working on the body for a week. On the second week, I will be focusing on the legs as well as beginning to model the cloths starting with the feet and legs. Throughout the third week, I will be focusing on the hands, arms and the clothing for the body, arms and hands. During the fourth week, I will be focusing on the head, the weapon and sheath, the clothing/armor for the head and texturing. I also plan on animating my character in my animation 11/12 class as it's final project.

Friday, 25 May 2018

GameMaker - Asteroids - Part C

Asteroids

The difficulties that I had problems that I had was the invincibility mechanic.
The way I fixed it was by going back in the video.

I changed the way some of the sprites and text looked like.

Friday, 11 May 2018

GameMaker - Asteroids - Part B

Asteroids

the smaller asteroids spawning far away.

watched the final part to fix it.

Wednesday, 9 May 2018

GameMaker - Asteroids Part A


Asteroids

the problem that i had was with the collision between the ship and the asteroids. i was able to fix it by backtracking through the video.

Friday, 20 April 2018

GameMaker - Catch The Clown

Catch the Clown

The problems that i had was the collision detection for the clown.
the way i fixed it was switching the collision over to the clown because it was in the wall object.

Wednesday, 14 February 2018

Indie Game: The Movie


  1.  Big games want to make games more big and  realistic. They also want to entertain you and get a lot of people playing the game. Whereas indie games  are made to be about a special thing and are made by a small team or an individual developer.
  2.  The developers would have to overcome a lot of stress, comments from the critics and the amount of time they have to get it done.
  3.  I would like to work on indie games because I would be able to express myself through video games. It would allow me to basically express my childhood as well. I would not like to make indie games because of the critics and time restraint.
  4. To take your time and don't worry about what other people are saying in the reviews. Even if you have to start over again multiple times that it would still be worth it in the end.
  5. The best part of knowing that there game is finished, hopfully being able to release their game and have it out there for the public to play.